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Check your Slay the Spire 2 branch before the next run

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Check your menu version. This reference covers v0.107.1 on main.

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  • Use main-reference text for this build. A tracked beta change is not evidence that it exists on main.

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Main reference and tracked beta notes

40 of 40 tracked notes match. A character filter includes shared cards, relics and enemies. This is a selected change index, not a complete patch diff or reconstructed beta database.

Main database: v0.107.1, synced 2026-08-04. Official version feed checked 2026-10-14. Each beta note shows the patch in which its tracked change was introduced; that patch label is not a claim that every intervening change is listed.

Axebot

monsters · v0.111.0 beta

Main-reference text

Always uses Boot Up

Tracked beta change

Hammer Uppercut increased to 14(18), The One-Two to 10(11)x2, and each respawn adds 10 maximum HP.

Official source for this note

Beautiful Bracelet

relics · v0.111.0 beta

Main-reference text

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Tracked beta change

Now enchants 4 random cards instead of allowing selection. The preceding v0.110 change set the enchantment to Swift 2.

Official source for this note

Biased Cognition

cards · v0.110.0 beta

Main-reference text

Gain 4 Focus. At the start of your turn, lose 1 Focus.

Upgrade: Gain 5 Focus. At the start of your turn, lose 1 Focus.

Tracked beta change

Focus increased from 4(5) to 5(6).

Official source for this note

Blade of Ink

cards · v0.111.0 beta

Main-reference text

Add 2 Inky Shivs into your Hand.

Upgrade: Add 3 Inky Shivs into your Hand.

Tracked beta change

The Inky enchantment no longer gives additional damage; it still applies Weak.

Official source for this note

Brightest Flame

cards · v0.111.0 beta

Main-reference text

Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.

Upgrade: Gain 3 Energy. Draw 3 cards. Lose 1 Max HP.

Tracked beta change

Maximum HP loss increased from 1 to 2. The main-branch facts below do not include this beta nerf.

Official source for this note

Entomancer

monsters · v0.111.0 beta

Main-reference text

Always uses Beeeees!

Tracked beta change

At Ascension 8, HP increased from 155 to 165; the lower-difficulty value remains 145.

Official source for this note

Exoskeleton

monsters · v0.111.0 beta

Main-reference text

then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Skitter (if in first slot) / Mandibles (if in second slot) / Enrage (if in third slot) / Rand (if in fourth slot)

Tracked beta change

At Ascension 8, the HP range increased from 25-29 to 26-30; the non-A8 range remains 24-28.

Official source for this note

Expect a Fight

cards · v0.111.0 beta

Main-reference text

Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.

Tracked beta change

Reworked into a 3-cost Skill: gain 15(16) Block plus 5(8) Block for each Strength you have.

Official source for this note

Forgotten Ritual

cards · v0.111.0 beta

Main-reference text

If you Exhausted a card this turn, gain 3 Energy.

Upgrade: If you Exhausted a card this turn, gain 4 Energy.

Tracked beta change

No longer requires a card to be Exhausted in order to gain Energy.

Official source for this note

Globe Head

monsters · v0.111.0 beta

Main-reference text

Shocking Slap → Channel Lightning → Galvanic Burst → repeat

Tracked beta change

Galvanic power at Ascension 9 increased from 6 to 8; the lower-difficulty value remains 6.

Official source for this note

Guiding Star

cards · v0.111.0 beta

Main-reference text

Deal 12 damage. Draw 2 cards.

Upgrade: Deal 13 damage. Draw 3 cards.

Tracked beta change

Draw now occurs next turn instead of this turn, and Star cost decreased from 2 to 1.

Official source for this note

Haze

cards · v0.110.0 beta

Main-reference text

Apply 4 Poison to ALL enemies.

Upgrade: Apply 6 Poison to ALL enemies.

Tracked beta change

Reworked into a 2-cost Skill that applies 4(6) Poison and 1(2) Weak to all enemies; it is no longer Sly.

Official source for this note

Hyperbeam

cards · v0.111.0 beta

Main-reference text

Deal 28 damage to ALL enemies. Lose 3 Focus.

Upgrade: Deal 36 damage to ALL enemies. Lose 3 Focus.

Tracked beta change

Now deals 24(30) damage to all enemies and loses 3 Focus for the current turn instead of permanently.

Official source for this note

Mangle

cards · v0.110.0 beta

Main-reference text

Deal 15 damage. Enemy loses 10 Strength this turn.

Upgrade: Deal 20 damage. Enemy loses 15 Strength this turn.

Tracked beta change

Damage increased from 15(20) to 20(26).

Official source for this note

Mecha Knight

monsters · v0.111.0 beta

Main-reference text

Charge → Flamethrower → Windup → Heavy Cleave → repeat

Tracked beta change

Flamethrower now also deals 8(12) damage.

Official source for this note

Mirage

cards · v0.111.0 beta

Main-reference text

Gain Block equal to Poison on ALL enemies.

Tracked beta change

Now Exhausts at base. Its upgrade removes Exhaust instead of lowering the cost from 1 to 0.

Official source for this note

Null

cards · v0.111.0 beta

Main-reference text

Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Upgrade: Deal 13 damage. Apply 3 Weak. Channel 1 Dark.

Tracked beta change

Weak application decreased from 2(3) to 1(2).

Official source for this note

Outbreak

cards · v0.110.0 beta

Main-reference text

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Upgrade: Every 3 times you apply Poison, deal 15 damage to ALL enemies.

Tracked beta change

Reworked into a 3-cost Rare Skill: apply 9(12) Poison to all enemies, then trigger Poison immediately.

Official source for this note

Pact's End

cards · v0.110.0 beta

Main-reference text

If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies.

Upgrade: If you have 3 or more cards in your Exhaust Pile, deal 23 damage to ALL enemies.

Tracked beta change

Damage increased from 17(23) to 18(24). Its Exhaust-pile condition remains part of the card.

Official source for this note

Pillar of Creation

cards · v0.110.0 beta

Main-reference text

Whenever you create a card, gain 3 Block.

Upgrade: Whenever you create a card, gain 4 Block.

Tracked beta change

Reverted to triggering on every created card. Block is now 2(3) per trigger.

Official source for this note

Rampage

cards · v0.111.0 beta

Main-reference text

Deal 9 damage. Increase this card's damage by 5 this combat.

Upgrade: Deal 9 damage. Increase this card's damage by 9 this combat.

Tracked beta change

Base damage increased from 9 to 10; repeat scaling is now 5(10) instead of 5(9).

Official source for this note

Refine Blade

cards · v0.111.0 beta

Main-reference text

Forge 9. Next turn, gain 1 Energy.

Upgrade: Forge 13. Next turn, gain 1 Energy.

Tracked beta change

Forge decreased from 9(13) to 8(12).

Official source for this note

Regalite

relics · v0.111.0 beta

Main-reference text

Whenever you create a card, gain 2 Block.

Tracked beta change

Block on the first created card each turn decreased from 6 to 4.

Official source for this note

Rend

cards · v0.111.0 beta

Main-reference text

Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

Upgrade: Deal 15 damage. Deals 8 additional damage for each unique debuff on the enemy.

Tracked beta change

Energy cost decreased from 2 to 1, while base damage decreased from 15(18) to 10(12).

Official source for this note

Rocket Punch

cards · v0.110.0 beta

Main-reference text

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 Energy until played.

Upgrade: Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card's cost to 0 Energy until played.

Tracked beta change

Each created Status reduces this card's cost by 1 until played, instead of setting the cost to zero immediately.

Official source for this note

Sacrifice

cards · v0.110.0 beta

Main-reference text

If Osty is alive, he dies and you gain Block equal to double his Max HP.

Tracked beta change

Block increased from double to triple Osty's Max HP. The alive-Osty requirement still matters.

Official source for this note

Salvo

cards · v0.111.0 beta

Main-reference text

Deal 12 damage. Retain your Hand this turn.

Upgrade: Deal 16 damage. Retain your Hand this turn.

Tracked beta change

Rarity changed from Rare to Uncommon. The patch notes list no text or number change.

Official source for this note

Seal of Gold

relics · v0.110.0 beta

Main-reference text

At the start of your turn, spend 5 Gold to gain 1 Energy.

Tracked beta change

The Gold payment decreased from 5 to 3 for the relic's Energy effect.

Official source for this note

Shroud

cards · v0.111.0 beta

Main-reference text

Whenever you apply Doom, gain 2 Block.

Upgrade: Whenever you apply Doom, gain 3 Block.

Tracked beta change

Block gained whenever Doom is applied increased from 2(3) to 3(4).

Official source for this note

Soul Fysh

monsters · v0.111.0 beta

Main-reference text

Beckon → De-Gas → Gaze → Fade → Scream → repeat

Tracked beta change

De-Gas damage at Ascension 9 increased from 17 to 18; the lower-difficulty value remains 16.

Official source for this note

Splash

cards · v0.111.0 beta

Main-reference text

Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Upgrade: Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.

Tracked beta change

Rarity changed from Uncommon to Rare. The patch notes list no text or number change.

Official source for this note

Synchronize

cards · v0.111.0 beta

Main-reference text

Gain 2 Focus this turn for each unique Orb you have.

Tracked beta change

Temporary Focus per unique Orb decreased from 2(3) to 1(2). It still keeps the v0.110 removal of Exhaust.

Official source for this note

The Scythe

cards · v0.110.0 beta

Main-reference text

Deal 13 damage. Permanently increase this card's damage by 4.

Upgrade: Deal 13 damage. Permanently increase this card's damage by 5.

Tracked beta change

Permanent damage growth increased from 4(5) to 5(7) per use.

Official source for this note

Thunder

cards · v0.111.0 beta

Main-reference text

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Upgrade: Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Tracked beta change

Damage increased from 6(8) to 8(11) when Lightning is Evoked.

Official source for this note

Time's Up

cards · v0.111.0 beta

Main-reference text

Deal damage equal to the enemy's Doom.

Tracked beta change

No longer Exhausts, so it can return in later draw cycles.

Official source for this note

Toasty Mittens

relics · v0.110.0 beta

Main-reference text

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Tracked beta change

Now lets you choose 1 card from your hand to Exhaust at the start of your turn, then grants 1 Strength.

Official source for this note

Well-Laid Plans

cards · v0.110.0 beta

Main-reference text

At the end of your turn, Retain up to 1 card.

Upgrade: At the end of your turn, Retain up to 2 cards.

Tracked beta change

Cost increased from 1(0) to 2(1). Its v0.109 full-hand retention behavior remains.

Official source for this note

What these notes can tell you

Each row pairs a main-database reference with a separately sourced beta note. Some notes were introduced before the newest tracked beta patch. Missing rows mean missing tracked coverage, not proof that a card or mod is unchanged. Use the linked official source and the text in your own client for a decision.

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