Alignment
cards · v0.111.0 betaMain-reference text
Gain 2 Energy.
Upgrade: Gain 3 Energy.
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Separate main-branch text from tracked beta changes, then check the setup questions relevant to solo, co-op, and mods. No Steam login or save upload required.
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Check your menu version. This reference covers v0.107.1 on main.
This is a reference and preparation checklist, not automatic save or mod certification. It does not connect to Steam, inspect your files, or check a live mod list.
40 of 40 tracked notes match. A character filter includes shared cards, relics and enemies. This is a selected change index, not a complete patch diff or reconstructed beta database.
Main database: v0.107.1, synced 2026-08-04. Official version feed checked 2026-10-14. Each beta note shows the patch in which its tracked change was introduced; that patch label is not a claim that every intervening change is listed.
Main-reference text
Gain 2 Energy.
Upgrade: Gain 3 Energy.
Main-reference text
Always uses Boot Up
Tracked beta change
Hammer Uppercut increased to 14(18), The One-Two to 10(11)x2, and each respawn adds 10 maximum HP.
Official source for this noteMain-reference text
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Tracked beta change
Now enchants 4 random cards instead of allowing selection. The preceding v0.110 change set the enchantment to Swift 2.
Official source for this noteMain-reference text
Gain 4 Focus. At the start of your turn, lose 1 Focus.
Upgrade: Gain 5 Focus. At the start of your turn, lose 1 Focus.
Main-reference text
Add 2 Inky Shivs into your Hand.
Upgrade: Add 3 Inky Shivs into your Hand.
Tracked beta change
The Inky enchantment no longer gives additional damage; it still applies Weak.
Official source for this noteMain-reference text
Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.
Upgrade: Gain 3 Energy. Draw 3 cards. Lose 1 Max HP.
Tracked beta change
Maximum HP loss increased from 1 to 2. The main-branch facts below do not include this beta nerf.
Official source for this noteMain-reference text
Always uses Beeeees!
Tracked beta change
At Ascension 8, HP increased from 155 to 165; the lower-difficulty value remains 145.
Official source for this noteMain-reference text
then random: Skitter (no repeat), Mandibles (no repeat); then conditional: Skitter (if in first slot) / Mandibles (if in second slot) / Enrage (if in third slot) / Rand (if in fourth slot)
Tracked beta change
At Ascension 8, the HP range increased from 25-29 to 26-30; the non-A8 range remains 24-28.
Official source for this noteMain-reference text
Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
Tracked beta change
Reworked into a 3-cost Skill: gain 15(16) Block plus 5(8) Block for each Strength you have.
Official source for this noteMain-reference text
If you Exhausted a card this turn, gain 3 Energy.
Upgrade: If you Exhausted a card this turn, gain 4 Energy.
Tracked beta change
No longer requires a card to be Exhausted in order to gain Energy.
Official source for this noteMain-reference text
Shocking Slap → Channel Lightning → Galvanic Burst → repeat
Tracked beta change
Galvanic power at Ascension 9 increased from 6 to 8; the lower-difficulty value remains 6.
Official source for this noteMain-reference text
Deal 12 damage. Draw 2 cards.
Upgrade: Deal 13 damage. Draw 3 cards.
Tracked beta change
Draw now occurs next turn instead of this turn, and Star cost decreased from 2 to 1.
Official source for this noteMain-reference text
Apply 4 Poison to ALL enemies.
Upgrade: Apply 6 Poison to ALL enemies.
Tracked beta change
Reworked into a 2-cost Skill that applies 4(6) Poison and 1(2) Weak to all enemies; it is no longer Sly.
Official source for this noteMain-reference text
Deal 28 damage to ALL enemies. Lose 3 Focus.
Upgrade: Deal 36 damage to ALL enemies. Lose 3 Focus.
Tracked beta change
Now deals 24(30) damage to all enemies and loses 3 Focus for the current turn instead of permanently.
Official source for this noteMain-reference text
Always uses Web Cannon
Tracked beta change
Strength gain at Ascension 9 increased from 5 to 7; the lower-difficulty value remains 5.
Official source for this noteMain-reference text
Deal 15 damage. Enemy loses 10 Strength this turn.
Upgrade: Deal 20 damage. Enemy loses 15 Strength this turn.
Main-reference text
Charge → Flamethrower → Windup → Heavy Cleave → repeat
Main-reference text
Gain Block equal to Poison on ALL enemies.
Tracked beta change
Now Exhausts at base. Its upgrade removes Exhaust instead of lowering the cost from 1 to 0.
Official source for this noteMain-reference text
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Upgrade: Deal 13 damage. Apply 3 Weak. Channel 1 Dark.
Main-reference text
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Upgrade: Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Tracked beta change
Reworked into a 3-cost Rare Skill: apply 9(12) Poison to all enemies, then trigger Poison immediately.
Official source for this noteMain-reference text
If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies.
Upgrade: If you have 3 or more cards in your Exhaust Pile, deal 23 damage to ALL enemies.
Tracked beta change
Damage increased from 17(23) to 18(24). Its Exhaust-pile condition remains part of the card.
Official source for this noteMain-reference text
Whenever you create a card, gain 3 Block.
Upgrade: Whenever you create a card, gain 4 Block.
Tracked beta change
Reverted to triggering on every created card. Block is now 2(3) per trigger.
Official source for this noteMain-reference text
Deal 9 damage. Increase this card's damage by 5 this combat.
Upgrade: Deal 9 damage. Increase this card's damage by 9 this combat.
Tracked beta change
Base damage increased from 9 to 10; repeat scaling is now 5(10) instead of 5(9).
Official source for this noteMain-reference text
Forge 9. Next turn, gain 1 Energy.
Upgrade: Forge 13. Next turn, gain 1 Energy.
Main-reference text
Whenever you create a card, gain 2 Block.
Tracked beta change
Block on the first created card each turn decreased from 6 to 4.
Official source for this noteMain-reference text
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Upgrade: Deal 15 damage. Deals 8 additional damage for each unique debuff on the enemy.
Tracked beta change
Energy cost decreased from 2 to 1, while base damage decreased from 15(18) to 10(12).
Official source for this noteMain-reference text
Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 Energy until played.
Upgrade: Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card's cost to 0 Energy until played.
Tracked beta change
Each created Status reduces this card's cost by 1 until played, instead of setting the cost to zero immediately.
Official source for this noteMain-reference text
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Tracked beta change
Block increased from double to triple Osty's Max HP. The alive-Osty requirement still matters.
Official source for this noteMain-reference text
Deal 12 damage. Retain your Hand this turn.
Upgrade: Deal 16 damage. Retain your Hand this turn.
Tracked beta change
Rarity changed from Rare to Uncommon. The patch notes list no text or number change.
Official source for this noteMain-reference text
At the start of your turn, spend 5 Gold to gain 1 Energy.
Tracked beta change
The Gold payment decreased from 5 to 3 for the relic's Energy effect.
Official source for this noteMain-reference text
Whenever you apply Doom, gain 2 Block.
Upgrade: Whenever you apply Doom, gain 3 Block.
Tracked beta change
Block gained whenever Doom is applied increased from 2(3) to 3(4).
Official source for this noteMain-reference text
Beckon → De-Gas → Gaze → Fade → Scream → repeat
Tracked beta change
De-Gas damage at Ascension 9 increased from 17 to 18; the lower-difficulty value remains 16.
Official source for this noteMain-reference text
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Upgrade: Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
Tracked beta change
Rarity changed from Uncommon to Rare. The patch notes list no text or number change.
Official source for this noteMain-reference text
Forge 5. Draw 2 cards.
Upgrade: Forge 8. Draw 2 cards.
Main-reference text
Gain 2 Focus this turn for each unique Orb you have.
Tracked beta change
Temporary Focus per unique Orb decreased from 2(3) to 1(2). It still keeps the v0.110 removal of Exhaust.
Official source for this noteMain-reference text
Deal 13 damage. Permanently increase this card's damage by 4.
Upgrade: Deal 13 damage. Permanently increase this card's damage by 5.
Tracked beta change
Permanent damage growth increased from 4(5) to 5(7) per use.
Official source for this noteMain-reference text
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Upgrade: Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Tracked beta change
Damage increased from 6(8) to 8(11) when Lightning is Evoked.
Official source for this noteMain-reference text
Deal damage equal to the enemy's Doom.
Tracked beta change
No longer Exhausts, so it can return in later draw cycles.
Official source for this noteMain-reference text
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Tracked beta change
Now lets you choose 1 card from your hand to Exhaust at the start of your turn, then grants 1 Strength.
Official source for this noteMain-reference text
At the end of your turn, Retain up to 1 card.
Upgrade: At the end of your turn, Retain up to 2 cards.
Tracked beta change
Cost increased from 1(0) to 2(1). Its v0.109 full-hand retention behavior remains.
Official source for this noteEach row pairs a main-database reference with a separately sourced beta note. Some notes were introduced before the newest tracked beta patch. Missing rows mean missing tracked coverage, not proof that a card or mod is unchanged. Use the linked official source and the text in your own client for a decision.
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