
Slay the Spire 2 Card
Hang
Hang is a Rare Necrobinder Attack that costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
- Character
- Necrobinder
- Type
- Attack
- Rarity
- Rare
- Cost
- 1 Energy
- Target
- AnyEnemy
- Keywords
- None
Card text
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Upgraded card text
Deal 13 damage. Double the damage ALL Hang cards deal to this enemy.
How to evaluate it
Judge Hang by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being rare does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Hang, Necrobinder, or attack.
Used in real decisions
Guides that mention Hang
Mirage v0.111 Guide: Silent's Energy Card After the Exhaust ChangeHow to draft, upgrade, and sequence Mirage after the v0.111 beta change that makes the base card Exhaust and moves the upgrade to remove Exhaust.Slay the Spire 2 co-op won't connect: a version mismatch checklistTroubleshoot a failed Slay the Spire 2 co-op join by comparing branches, builds, and mods before reinstalling or touching your saved progress.Slay the Spire 2 main or beta: which branch should you play?Choose a Slay the Spire 2 branch for solo runs, mods, or co-op. Learn what Steam branch switching changes and what to check before moving a save.Returning to Slay the Spire 2? Check these before your next runPick up Slay the Spire 2 after a break without mixing old builds, beta advice, or mod profiles. A practical checklist for your first run back.Spire Spotting and Neow-lloween: October 8 deadline has passedThe October 8 submission date has passed. This reference explains Mega Crit's two September fan-art prompts and distinguishes their cover requirements.